Society of Mind
From CasGroup
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| + | This page is about the question how the various | ||
| + | phenomena of mind emerge from the interactions of many mindless | ||
| + | agents. The term '''Society of Mind''' has been coined by | ||
| + | Marvin Minsky. Bateson's idea of an [[Ecology of Mind]] and | ||
| + | Minsky's idea of a "Society of Mind" have much in common. | ||
| + | Both are similar because they try to describe a whole system of | ||
| + | interacting entities - species for ecology and agents for society. | ||
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Although [[Self-Consciousness|consciousness]] is complicated and confusing, | Although [[Self-Consciousness|consciousness]] is complicated and confusing, | ||
it is like pain/displeasure and joy/pleasure an [[Emergence|emergent]] | it is like pain/displeasure and joy/pleasure an [[Emergence|emergent]] | ||
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violin solo, or relish an incredible meal.", see [http://www.spectrum.ieee.org/jun08/6278], | violin solo, or relish an incredible meal.", see [http://www.spectrum.ieee.org/jun08/6278], | ||
but the general phenomena are maybe very simple. | but the general phenomena are maybe very simple. | ||
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== The Society of Mind == | == The Society of Mind == | ||
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To put it in more abstract terms, displeasure arises | To put it in more abstract terms, displeasure arises | ||
| - | from a drain for the neural information flow: activity | + | from a drain for the neural [[Flow|information flow]]: activity |
is decreased, agents are deactivated or lost. In the | is decreased, agents are deactivated or lost. In the | ||
terms of nonlinear dynamics, graph and chaos theory, pain | terms of nonlinear dynamics, graph and chaos theory, pain | ||
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[[Image:source_for_flow.png|left|thumb|300px|Source for neural flow]] | [[Image:source_for_flow.png|left|thumb|300px|Source for neural flow]] | ||
| - | Pleasure is associated with a 'Source' of neural flow, for | + | Pleasure is associated with a 'Source' of neural [[Flow|information flow]], for |
example the unexpected perception of a desired object which | example the unexpected perception of a desired object which | ||
triggers an action to enhance the perception of the object. | triggers an action to enhance the perception of the object. | ||