Society of Mind

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(What happens when agents disagree ?)
 
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This page is about the question how the various
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phenomena of mind emerge from the interactions of many mindless
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agents. The term '''Society of Mind''' has been coined by
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Marvin Minsky. Bateson's idea of an [[Ecology of Mind]] and
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Minsky's idea of a "Society of Mind" have much in common.
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Both are similar because they try to describe a whole system of
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interacting entities - species for ecology and agents for society.
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Although [[Self-Consciousness|consciousness]] is complicated and confusing,  
Although [[Self-Consciousness|consciousness]] is complicated and confusing,  
it is like pain/displeasure and joy/pleasure an [[Emergence|emergent]]
it is like pain/displeasure and joy/pleasure an [[Emergence|emergent]]
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violin solo, or relish an incredible meal.", see [http://www.spectrum.ieee.org/jun08/6278],
violin solo, or relish an incredible meal.", see [http://www.spectrum.ieee.org/jun08/6278],
but the general phenomena are maybe very simple.
but the general phenomena are maybe very simple.
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At least we can try to model consciousness, pleasure/joy, displeasure/pain,
 
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humor, insights and other emergent phenomena with agent-based systems or
 
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multi-agent systems. This page is about the question how the various
 
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phenomena of mind emerge from the interactions of many mindless
 
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agents.
 
== The Society of Mind ==
== The Society of Mind ==
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To put it in more abstract terms, displeasure arises  
To put it in more abstract terms, displeasure arises  
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from a drain for the neural information flow: activity
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from a drain for the neural [[Flow|information flow]]: activity
is decreased, agents are deactivated or lost. In the  
is decreased, agents are deactivated or lost. In the  
terms of nonlinear dynamics, graph and chaos theory, pain  
terms of nonlinear dynamics, graph and chaos theory, pain  
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[[Image:source_for_flow.png|left|thumb|300px|Source for neural flow]]
[[Image:source_for_flow.png|left|thumb|300px|Source for neural flow]]
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Pleasure is associated with a 'Source' of neural flow, for  
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Pleasure is associated with a 'Source' of neural [[Flow|information flow]], for  
example the unexpected perception of a desired object which  
example the unexpected perception of a desired object which  
triggers an action to enhance the perception of the object.  
triggers an action to enhance the perception of the object.  

Latest revision as of 08:49, 1 May 2011

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