Society of Mind

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(What happens when agents disagree ?)
 
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This page is about the question how the various
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phenomena of mind emerge from the interactions of many mindless
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agents. The term '''Society of Mind''' has been coined by
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Marvin Minsky. Bateson's idea of an [[Ecology of Mind]] and
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Minsky's idea of a "Society of Mind" have much in common.
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Both are similar because they try to describe a whole system of
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interacting entities - species for ecology and agents for society.
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Although [[Self-Consciousness|consciousness]] is complicated and confusing,  
Although [[Self-Consciousness|consciousness]] is complicated and confusing,  
it is like pain/displeasure and joy/pleasure an [[Emergence|emergent]]
it is like pain/displeasure and joy/pleasure an [[Emergence|emergent]]
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violin solo, or relish an incredible meal.", see [http://www.spectrum.ieee.org/jun08/6278],
violin solo, or relish an incredible meal.", see [http://www.spectrum.ieee.org/jun08/6278],
but the general phenomena are maybe very simple.
but the general phenomena are maybe very simple.
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At least we can try to model consciousness, pleasure/joy, displeasure/pain,
 
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humor, insights and other emergent phenomena with agent-based systems or
 
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multi-agent systems. This page is about the question how the various
 
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phenomena of mind emerge from the interactions of many mindless
 
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agents.
 
== The Society of Mind ==
== The Society of Mind ==
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[[Image:source_for_flow.png|left|thumb|300px|Source for neural flow]]
[[Image:source_for_flow.png|left|thumb|300px|Source for neural flow]]
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Pleasure is associated with a 'Source' of neural flow, for  
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Pleasure is associated with a 'Source' of neural [[Flow|information flow]], for  
example the unexpected perception of a desired object which  
example the unexpected perception of a desired object which  
triggers an action to enhance the perception of the object.  
triggers an action to enhance the perception of the object.  

Latest revision as of 08:49, 1 May 2011

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