Agent-Based Model
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A strategic game in game theory consists of a set of players, a set of moves (or strategies) available | A strategic game in game theory consists of a set of players, a set of moves (or strategies) available | ||
to those players, and a specification of payoffs for each combination of strategies. | to those players, and a specification of payoffs for each combination of strategies. | ||
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| - | + | Contrary to general [[Multi-Agent System|multi agent systems]], | |
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an ABM describes the interactions among individual [[Agent|agents]] and their environment | an ABM describes the interactions among individual [[Agent|agents]] and their environment | ||
in a specific situation which leads to particular organizational patterns and | in a specific situation which leads to particular organizational patterns and | ||
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understand [[Complex System|complex systems]], and they enable the user to run | understand [[Complex System|complex systems]], and they enable the user to run | ||
large scale virtual experiments without altering the corresponding real [[System|system]]. | large scale virtual experiments without altering the corresponding real [[System|system]]. | ||
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| + | == Ingredients == | ||
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| + | Agent-based models involve three basic ingredients: agents, an environment and rules. The environment can consist of the agent themselves, too. | ||
| + | An ABM consists of a set of (simplified) agents, a set of possible basic behaviors or | ||
| + | elementary interactions, and a set of rules which specifies the evolution or development | ||
| + | of the system. | ||
== The art of agent-based modeling == | == The art of agent-based modeling == | ||