Simplicity

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(Simple rules and complex behavior)
 
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* Order emerges from chaos
* Order emerges from chaos
* Simple equations produce strange attractors
* Simple equations produce strange attractors
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* Simple rules generate complex behavior
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* Simple rules generate [[Complex System|complex systems]]
Why do they love it? Because it is rare. And because
Why do they love it? Because it is rare. And because
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scientist is looking for. Unfortunately useful rules  
scientist is looking for. Unfortunately useful rules  
of this kind are very rare.
of this kind are very rare.
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Simple programs can generate all sorts of complex behavior.
Simple programs can generate all sorts of complex behavior.
Well, yes, they can, but only against heavy odds. Most programs
Well, yes, they can, but only against heavy odds. Most programs
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can generate all sorts of complex behavior is the
can generate all sorts of complex behavior is the
insight that they are the exception.
insight that they are the exception.
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For one equation that produces a complex strange
For one equation that produces a complex strange
attractor there are a thousand equations which produce
attractor there are a thousand equations which produce
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show simple, boring behavior. There is only one "Game
show simple, boring behavior. There is only one "Game
of Life".
of Life".
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For one right program that works there are a thousand
For one right program that works there are a thousand
programs that don't work. There are a thousand ways
programs that don't work. There are a thousand ways
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the right track (i.e. with debugging or eliminating bugs).
the right track (i.e. with debugging or eliminating bugs).
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In [[Multi-Agent System|MAS]]s and [[Complex Adaptive System|CAS]]s,
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complex systems can arise from interactions between agents.
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Complex social outcomes '''can''' result from potentially simple
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rules of behavior practiced by individuals.
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Yes, they can, and it is fascinating if they do, but again only
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against heavy odds.
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The [[Boids Model|Boids]] from Craig Reynolds,
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Schelling's [[Segregation Model]],
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Christopher Langton's Ant, Brian Arthur's [[El Farol Bar Model|El Farol Bar model]],
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and Conway's Game of Life, etc. are very nice examples of [[Emergence|emergence]], and their
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creators have become famous for them, but there are only a
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few models which have this power.
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Complex systems usually do not arise from interactions
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between agents. Put some autonomous agents together, choose
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some rules, and you will probably get conflicts, fights and wars
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for free. Maybe simple spatial patterns like stripes, heaps, grids
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or simple networks, too. Everything else requires a very long
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process of evolution or a sophisticated, deliberate design.
[[Category:Basic Principles]]
[[Category:Basic Principles]]

Latest revision as of 20:02, 7 December 2008

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