Simplicity
From CasGroup
(New page: '''Simplicity''' is the opposite of complexity and means something is simple, uniform, uncompounded or un-combined. Things of high simplicity are often easy to understand a...) |
(→Simple rules and complex behavior) |
||
| Line 2: | Line 2: | ||
uncompounded or un-combined. Things of high simplicity are often easy to understand | uncompounded or un-combined. Things of high simplicity are often easy to understand | ||
and to explain. Simplicity is one of the highest goals in architecture and engineering, esp. in software engineering. | and to explain. Simplicity is one of the highest goals in architecture and engineering, esp. in software engineering. | ||
| + | |||
| + | == Simple rules and complex behavior == | ||
| + | |||
| + | Scientists love it when they discover that | ||
| + | |||
| + | * Order emerges from chaos | ||
| + | * Simple equations produce strange attractors | ||
| + | * Simple rules generate [[Complex System|complex systems]] | ||
| + | |||
| + | Why do they love it? Because it is rare. And because | ||
| + | it is the difference in complexity between the rule and | ||
| + | the phenomena which makes scientific theories big: | ||
| + | simple rules with complex behavior are what every | ||
| + | scientist is looking for. Unfortunately useful rules | ||
| + | of this kind are very rare. | ||
| + | Simple programs can generate all sorts of complex behavior. | ||
| + | Well, yes, they can, but only against heavy odds. Most programs | ||
| + | don't generate complex or rich behavior, at least not | ||
| + | the desired one. Otherwise programmers would produce | ||
| + | masterworks all the time, a gem at every keystroke. | ||
| + | Simple programs that produce complex outcome are | ||
| + | the exception, and often the result of hard work | ||
| + | or long search. | ||
| + | |||
| + | More important than the insight that simple programs | ||
| + | can generate all sorts of complex behavior is the | ||
| + | insight that they are the exception. | ||
| + | For one equation that produces a complex strange | ||
| + | attractor there are a thousand equations which produce | ||
| + | only simple behavior. For one Cellular Automata rule | ||
| + | that shows complex behavior there are hundred rules which | ||
| + | show simple, boring behavior. There is only one "Game | ||
| + | of Life". | ||
| + | For one right program that works there are a thousand | ||
| + | programs that don't work. There are a thousand ways | ||
| + | to change a program which will lead to erratic behavior, | ||
| + | but only one way to do it right. A programmer is constantly | ||
| + | busy with finding this way and keeping the program on | ||
| + | the right track (i.e. with debugging or eliminating bugs). | ||
| + | |||
| + | In [[Multi-Agent System|MAS]]s and [[Complex Adaptive System|CAS]]s, | ||
| + | complex systems can arise from interactions between agents. | ||
| + | Complex social outcomes '''can''' result from potentially simple | ||
| + | rules of behavior practiced by individuals. | ||
| + | Yes, they can, and it is fascinating if they do, but again only | ||
| + | against heavy odds. | ||
| + | The [[Boids Model|Boids]] from Craig Reynolds, | ||
| + | Schelling's [[Segregation Model]], | ||
| + | Christopher Langton's Ant, Brian Arthur's [[El Farol Bar Model|El Farol Bar model]], | ||
| + | and Conway's Game of Life, etc. are very nice examples of [[Emergence|emergence]], and their | ||
| + | creators have become famous for them, but there are only a | ||
| + | few models which have this power. | ||
| + | Complex systems usually do not arise from interactions | ||
| + | between agents. Put some autonomous agents together, choose | ||
| + | some rules, and you will probably get conflicts, fights and wars | ||
| + | for free. Maybe simple spatial patterns like stripes, heaps, grids | ||
| + | or simple networks, too. Everything else requires a very long | ||
| + | process of evolution or a sophisticated, deliberate design. | ||
| + | |||
[[Category:Basic Principles]] | [[Category:Basic Principles]] | ||