Flocking

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'''Flocking''' is the collective motion of a large number of self-propelled entities and is a collective animal behavior exhibited by many living beings such as birds, fish, bacteria, and insects. It is an example of [[Swarm_Intelligence|swarm intelligence]]. Flocking behavior was first simulated on a computer in 1986 by Craig Reynolds with his simulation program, Boids. This program simulates simple agents (boids) that are allowed to move according to a set of basic rules. The result is akin to a flock of birds, a school of fish, or a swarm of insects.
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'''Flocking''' is the collective motion of a large number of self-propelled entities and is a collective animal behavior exhibited by many living beings such as birds, fish, bacteria, and insects. It is an example of [[Swarm_Intelligence|swarm intelligence]]. Flocking behavior was first simulated on a computer in 1986 by Craig Reynolds with his simulation program, [[Boids_Model|Boids]]. This program simulates simple agents (boids) that are allowed to move according to a set of basic rules. The result is akin to a flock of birds, a school of fish, or a swarm of insects.
Basic models of flocking behavior are controlled by three simple rules:
Basic models of flocking behavior are controlled by three simple rules:

Latest revision as of 21:38, 11 February 2011

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