Boids Model: Difference between revisions
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The [http://www.red3d.com/cwr/boids/ Boids] are an agent-based model of coordinated animal motion such as bird flocks and fish schools created by Craig W. Reynolds in 1986. He called the generic simulated flocking creatures boids. The '''Rules''' are simple: stay away from your neighbors, but stay close to the group. Reynolds formulated three basic rules: | The [http://www.red3d.com/cwr/boids/ Boids] are an agent-based model of coordinated animal motion such as bird flocks and fish schools created by Craig W. Reynolds in 1986. He called the generic simulated flocking creatures boids. The '''Rules''' are simple: stay away from your neighbors, but stay close to the group. Reynolds formulated three basic rules: | ||
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* Alignment: steer towards the average heading of local flockmates | * Alignment: steer towards the average heading of local flockmates | ||
* Cohesion: steer to move toward the average position of local flockmates | * Cohesion: steer to move toward the average position of local flockmates | ||
It is a classic example of [[Swarm_Intelligence|swarm intelligence]], while the | |||
swarm is a fundamental [[Emergent_Entity|emergent entity]]. | |||
Latest revision as of 04:54, 15 October 2011
The Boids are an agent-based model of coordinated animal motion such as bird flocks and fish schools created by Craig W. Reynolds in 1986. He called the generic simulated flocking creatures boids. The Rules are simple: stay away from your neighbors, but stay close to the group. Reynolds formulated three basic rules:
- Separation: steer to avoid crowding local flockmates
- Alignment: steer towards the average heading of local flockmates
- Cohesion: steer to move toward the average position of local flockmates
It is a classic example of swarm intelligence, while the swarm is a fundamental emergent entity.
Links
- classic page about the Boids