Simplicity

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(Simple rules and complex behavior)
(Simple rules and complex behavior)
 
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* Order emerges from chaos
* Order emerges from chaos
* Simple equations produce strange attractors
* Simple equations produce strange attractors
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* Simple rules generate complex behavior
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* Simple rules generate [[Complex System|complex systems]]
Why do they love it? Because it is rare. And because
Why do they love it? Because it is rare. And because
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show simple, boring behavior. There is only one "Game
show simple, boring behavior. There is only one "Game
of Life".
of Life".
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For one right program that works there are a thousand
For one right program that works there are a thousand
programs that don't work. There are a thousand ways
programs that don't work. There are a thousand ways
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the right track (i.e. with debugging or eliminating bugs).
the right track (i.e. with debugging or eliminating bugs).
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In [[Multi-Agent System|MAS]]s and [[Complex Adaptive System|CAS]]s,
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complex systems can arise from interactions between agents.
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Complex social outcomes '''can''' result from potentially simple
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rules of behavior practiced by individuals.
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Yes, they can, and it is fascinating if they do, but again only
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against heavy odds.
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The [[Boids Model|Boids]] from Craig Reynolds,
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Schelling's [[Segregation Model]],
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Christopher Langton's Ant, Brian Arthur's [[El Farol Bar Model|El Farol Bar model]],
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and Conway's Game of Life, etc. are very nice examples of [[Emergence|emergence]], and their
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creators have become famous for them, but there are only a
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few models which have this power.
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Complex systems usually do not arise from interactions
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between agents. Put some autonomous agents together, choose
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some rules, and you will probably get conflicts, fights and wars
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for free. Maybe simple spatial patterns like stripes, heaps, grids
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or simple networks, too. Everything else requires a very long
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process of evolution or a sophisticated, deliberate design.
[[Category:Basic Principles]]
[[Category:Basic Principles]]

Latest revision as of 20:02, 7 December 2008

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