Boids Model: Difference between revisions
From CasGroup
Jump to navigationJump to search
No edit summary |
|||
| Line 1: | Line 1: | ||
The [http://www.red3d.com/cwr/boids/ Boids] are an agent-based model of coordinated animal motion such as bird flocks and fish schools created by Craig W. Reynolds in 1986. He called the generic simulated flocking creatures boids. The '''Rules''' are simple: stay away from your neighbors, but stay close to the group. Reynolds formulated three basic rules: | The [http://www.red3d.com/cwr/boids/ Boids] are an agent-based model of coordinated animal motion such as bird flocks and fish schools created by Craig W. Reynolds in 1986. He called the generic simulated flocking creatures boids. The '''Rules''' are simple: stay away from your neighbors, but stay close to the group. Reynolds formulated three basic rules: | ||
Revision as of 16:37, 11 February 2011
The Boids are an agent-based model of coordinated animal motion such as bird flocks and fish schools created by Craig W. Reynolds in 1986. He called the generic simulated flocking creatures boids. The Rules are simple: stay away from your neighbors, but stay close to the group. Reynolds formulated three basic rules:
- Separation: steer to avoid crowding local flockmates
- Alignment: steer towards the average heading of local flockmates
- Cohesion: steer to move toward the average position of local flockmates
Links
- classic page about the Boids